- Service Name
Choice of Games
- Industry
Entertainment, Gaming, Interactive Fiction, Digital Publishing
- Main Value Proposition
Choice of Games provides immersive interactive experiences where players can shape their own narratives through decision-making.
- Description
Choice of Games is a publishing house specializing in interactive novels that allow players to make choices that affect the story. They offer a variety of games across multiple platforms including Steam, iPhone, Android, and Kindle.
- Key Features
Interactive storytelling with player choices; Diverse range of genres and themes; Availability on multiple platforms; Opportunities for writers to contribute content
- Use Cases
The service is most valuable for users looking for engaging storytelling experiences, writers seeking to publish interactive fiction, and gamers interested in narrative-driven gameplay.
- Competitive advantages
Largest catalog of interactive novels; Strong partnerships with established franchises like Vampire: The Masquerade; Cross-platform availability enhancing accessibility
- Strengths
The main strengths of Choice of Games include a robust library of engaging interactive stories, a commitment to quality writing, and a supportive community for both players and writers.
- Positioning
Choice of Games positions itself as a leader in the interactive fiction genre, appealing to both casual gamers and serious readers.
- Audience
The target audience includes interactive fiction enthusiasts, aspiring writers, and gamers who enjoy narrative-rich experiences.
- CTA
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- Tags
Interactive Fiction
Storytelling
Gaming
Creative Writing
- Tagline
We're the world's largest publishing house for interactive novels.
- Tone of Voice
Creative, engaging, inclusive
- Differentiation
Choice of Games stands out in the market by focusing exclusively on interactive fiction, offering a wide variety of stories that cater to different interests and preferences.
- Brand Positioning
The brand identity of Choice of Games is centered around creativity, storytelling, and community engagement, emphasizing their role as a platform for both players and writers.
- Founded
2010-01-01
- Founders
Dan Fabulich
Jason Stevan Hill