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Mightier: Summary

Mightier is a gaming platform designed to help children aged 6-14 learn emotional regulation through interactive gameplay. It combines digital gaming with off-screen activities to teach coping skills in a fun and engaging way.

Service Name

Mightier

Industry

Health, Mental Health, Child Development, Emotional Regulation

Main Value Proposition

Mightier offers a unique approach to emotional health by blending gaming with educational activities, helping children develop coping skills in an enjoyable manner.

Description

Mightier is a gaming platform designed to help children aged 6-14 learn emotional regulation through interactive gameplay. It combines digital gaming with off-screen activities to teach coping skills in a fun and engaging way.

Key Features

25+ games that teach emotional regulation; Bluetooth connected heart sensor for real-time emotion tracking; Monthly skill packs for off-screen emotional learning; Parent app for tracking child’s progress and accessing resources

Use Cases

Mightier is most valuable for children experiencing anxiety, ADHD, anger management issues, and autism, as well as for families looking to improve emotional communication and coping strategies.

Competitive advantages

Clinically validated program developed with research from Harvard; Engaging game-based learning that feels less like therapy and more like play; Strong community support for parents and children through resources and live assistance

Strengths

Mightier effectively combines entertainment with education, providing a clinically-backed solution for emotional regulation that is accessible and engaging for children.

Positioning

Mightier positions itself as a leading solution in the emotional health space for children, focusing on fun and interactive learning to address serious emotional challenges.

Audience

The primary target users are children aged 6-14, their parents, educators, and clinicians who seek effective tools for emotional health.

CTA

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Tags
  • emotional health

  • gaming

  • children

  • coping skills

Tagline

Big feelings don’t have to be a big problem

Tone of Voice

Supportive, engaging, educational

Differentiation

Mightier stands out in the market by integrating a heart sensor that provides real-time feedback on emotional states during gameplay, making the learning process interactive and personalized.

Brand Positioning

Mightier identifies itself as a supportive community for families, emphasizing empowerment and growth through innovative gaming solutions.

Founded

2016-01-01

Founders
  • Craig Lund

  • Jason Kahn

  • Trevor Stricker